Build
Turn one farm into a fortress, level by level.
Four worlds. One war.Found a colony on Earth, on the red dust of Mars, in a kingdom of castles and dragons, or aboard a station among the asteroid fields. Raise an army, sign an alliance, plant your spies — and hold the relics when the era ends.
Free to play. A ruler name and a password is all it takes.
Pick a world, then the server you want to fight on.
Battle Of World is a free, MMO-style strategy game you play in your browser. Build a colony on one of four worlds, raise an army, join an alliance and fight for the relics that win the era.
Turn one farm into a fortress, level by level.
Send fleets across the map, timed to land on the same tick.
Plant agents, jam radar and sabotage the enemy before the battle.
Hold all ten relics for 100 ticks and your alliance wins the era.
Fleets cross continents. Outposts spring up overnight. Radar shows you what is coming, if you built it in time. And when a rival gets too strong, there is always the silo and the ion cannon.
Each world has its own map, its own army of twenty-seven units and its own way of winning. Pick the one that fits how you fight — then pick your server.
A satellite map of our planet: eight continents and the largest map of all. Metal, oil and energy fuel infantry, vehicles and tanks.
Terraformed Mars: seven continents and little water. The smallest map, so the fighting is fast and fierce. Tanks gave way to Mechs.
Castles among mountains and forests. Gold builds the army, Lumber moves it, Mana powers the spells, and a castle of the fifth level breeds Dragons.
Space stations in sectors A1 to D8, divided by asteroid fields. Fighters, Frigates and Cruisers fuelled by Minerals and Gas.
Three chassis, three weapons, three upgrades, in every world. Armour holds the line, damage breaks it, range strikes first, and every weapon has a target it hits hardest.
Nine rows of structures, five levels each. Every level changes how your colony looks — and what it can do.
The top ten rulers on every world. There is room at the top.
Every world runs on its own servers, each at its own speed and era. Join one and found your colony — you can keep a ruler on several.
Build an economy, field an army, make friends you can trust — and enemies who never see you coming.
Farms, mines, wells and reactors across nine rows of structures. Your workers multiply everything the mines bring in.
Three chassis, three weapons, three upgrades. Every weapon has a target it hits hardest, and veterans level up in battle.
Found outposts, seize mines and wells, and raise radar posts, training bases, teleport gates and missile silos.
Alliances of up to ten rulers share radar, trade resources, mark targets on the map and land their attacks on the same tick.
Train a spy and plant agents, then jam radars, lock down outposts and sabotage an enemy before the battle starts.
Ten relics drift across every world. Hold all ten for 100 ticks and your alliance wins the era — then havoc breaks loose.
A guided tutorial walks you through your first structures, your first squad and your first outpost.
Pick a ruler name and a password. That's the whole sign-up.
Earth, Mars, Fantasy or Galaxy — then a server, each at its own speed.
New colonies start protected, so you can grow before anyone is allowed to attack.
Battle Of World is a free, MMO-style strategy game you play in your web browser. You found a colony on one of four worlds, grow its economy, raise an army, join an alliance of up to ten rulers and fight to hold the relics that win the era.
Yes. Creating a ruler and playing is free, and there is nothing to download. All you need is a ruler name and a password.
Yes. Battle Of World runs in a modern web browser on desktop, laptop, tablet and phone, with touch controls on mobile.
Earth is a satellite map of our planet. Mars is a smaller, faster war on the red planet. Fantasy is a realm of castles and dragons, run on gold, lumber and mana. Galaxy is fought between space stations among asteroid fields. Each world has its own map and its own 27 units.
An era ends when one alliance holds all ten relics for 100 ticks. If nobody does, the highest-scoring alliance wins when the era runs out. Then havoc begins, and everyone fights for the fun of it.
A tick is one turn of the game clock. Squads travel, structures finish, units train and resources arrive tick by tick, so timing is everything: alliances plan attacks to land on the very same tick.
No. Every new colony starts with 100 ticks of protection, so you can build up first. A guided tutorial walks you through your first structures, your first squad and your first outpost.
The things players loved: a big map to fight over, alliance politics, spies and sabotage, nukes and ion cannons, and long rounds decided by planning rather than reflexes.
Four worlds are at war tonight. Found your colony and make the map yours.